As a Wonder Kids! secret agent, it’s your job to outwit mad scientist Ima Vill N. before she can finish developing her Super Slime Machine and take over camp! Find and crack encrypted messages. Make spy glasses that give you “eyes in the back of your head,” listening devices that magnify sound through walls and your very own periscope that bends light around corners. Next use your problem-solving skills to get past her hidden traps. If you make it inside the secret Vill N. hide-out, collect all the information you can about the Super Slime Machine plans before it’s too late. With your data, maybe you can invent an even better Super Duper Slime Machine!
Each camper receives one free spy gadget with registration. Gadgets may vary.
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